Generated from ICARUS 3.0.26

Icarus numbers, read out of the game's own files

Every figure here comes from data.pak, the data archive that ships inside the free ICARUS dedicated-server package — not from a wiki, not from gameplay notes. It is regenerated when the game patches, which is every week.

Game version
3.0.26
Changelist
156677
Weekly build
Week 248
Verified
2026-09-05
Source
data.pak

Every item

3,075 items — weight, stack, durability and what each one is.

Crafting costs

2,211 recipes. Direct inputs and the full material bill expanded to base resources, with the bench and the energy each one needs.

Prospect planner

197 prospects, 184 of them timed. Filter by how long you actually have.

Workshop costs

339 orbital workshop items with their exact research and replication cost.

What lives here

164 spawn zones — which creatures, at what spawn weight, and the level band you should expect.

Why this exists

ICARUS has shipped a content update every week for 248 weeks. A wiki maintained by hand cannot track 3,075 items and 2,211 recipes at that pace — the largest dedicated Icarus database on the web is currently pinned to Week 223, which shipped in March. This site is generated by a script that reads the game's shipped tables, so keeping it current costs a re-run rather than a re-write.

What we do not claim

The material bills expand each recipe down to base resources. Where an item can be produced several ways, expansion stops at butchery, exotic-cleaning and unpacking recipes — those refine something the world gave you rather than building it from parts. Three Chemistry-Bench recipes that synthesise iron, copper and gold ore from Ionic Dust are excluded by name for the same reason; the shipped tables do not mark a resource as "gathered", so that exclusion is stated rather than inferred. Quantities are rounded up to whole units. Item names, descriptions and every number are RocketWerkz's; the joins and the arithmetic are ours.